![]() ![]() This cookie is used to track how many times users see a particular advert which helps in measuring the success of the campaign and calculate the revenue generated by the campaign. This cookie is set by Google and stored under the name. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. Fixed an annoying invisible wall in an already difficult fight.Analytical cookies are used to understand how visitors interact with the website. Fixed players getting damaged when throwing a core at a crate right next to them Fixed your character always showing the last finisher you used whenever you enter a margin Fixed Traff's wand hand not showing in dialogue ![]() Fixed items graphics not matching with their hitbox sometimes ![]() Fixed Big Ball special damaging teammates Fixed save slots all showing the same (wrong) info in the title screen Fixed some graphics options not being remembered after a restart Fixed dialogue text not being positioned correctly for non-16:9 aspect ratios (characters are still slightly stretched, which is a more difficult issue to be fixed in the future) Big optimizations! There's still more to do, but hopefully this was a good first step. Players will now spawn at predefined "checkpoints" when loading a save file Players will now automatically pick up all items earned in combat after winning Added audio cues for ineffective attacks against armor, damaging armor, and when an enemy loses its last armor Big Ball special does more damage! And now destroys water barriers Sogged purple fuzzballs' water barrier budget has been cut considerably Double jump perks now activate on every double jump (if it's not on cooldown!) Reduced damage done by rivers and puddles and made them easier to move through Lure Enemies - While resting in a combat area you've already defeated (by holding F or B), you can now call more enemies to fight! Cores now float out of rivers and puddles! New "Give Feedback" button in the pause menu - Please use it! ![]()
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